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  1. Minmatar Phenomena Generator (Minmatar Superweapon)

    Minmatar Phenomena Generator (Minmatar Superweapon)

    Adapted from advanced research into natural wormhole phenomena, this module wields a Ragnarok's massive Ladar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: -30% signature radius +10% thermal resistances -15% explosive resistances -10% hybrid turret and energy turret optimal range
    $9.95
  2. Modal Enduring Triple Neutron Blaster Cannon

    Modal Enduring Triple Neutron Blaster Cannon

    Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $4.95
  3. Neutron Blaster Cannon II - 10 units

    Neutron Blaster Cannon II - 10 units

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
    $1.95
  4. Polarized 200mm AutoCannon - 25 units

    Polarized 200mm AutoCannon - 25 units

    The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $1.95
  5. Polarized 425mm AutoCannon - 10 units

    Polarized 425mm AutoCannon - 10 units

    The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $1.65
  6. Polarized 800mm Repeating Cannon - 10 units

    Polarized 800mm Repeating Cannon - 10 units

    A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $2.65
  7. Polarized Heavy Assault Missile Launcher - 10 units

    Polarized Heavy Assault Missile Launcher - 10 units

    A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
    $1.95
  8. Polarized Heavy Neutron Blaster - 20 units

    Polarized Heavy Neutron Blaster - 20 units

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
    $2.95
  9. Polarized Heavy Pulse Laser - 20 units

    Polarized Heavy Pulse Laser - 20 units

    A heavy laser designed for short to medium range engagements. Delivers powerful damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
    $2.95
  10. Polarized Light Neutron Blaster - 10 units

    Polarized Light Neutron Blaster - 10 units

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
    $2.75
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