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Faction Modules

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  1. Heavy Neutron Blaster II - 25 units

    Heavy Neutron Blaster II - 25 units

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
    $1.95
  2. Heavy Pulse Laser II - 25 units

    Heavy Pulse Laser II - 25 units

    A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
    $1.95
  3. Heavy Stasis Grappler II - 20 units

    Heavy Stasis Grappler II - 20 units

    Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
    $2.95
  4. Heavy Warp Disruptor I

    Heavy Warp Disruptor I

    Disrupts the target ship's navigation computer which prevents it from warping.
    $1.75
  5. Heavy Warp Disruptor II

    Heavy Warp Disruptor II

    Disrupts the target ship's navigation computer which prevents it from warping.
    $2.95
  6. Heavy Warp Scrambler I

    Heavy Warp Scrambler I

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $1.75
  7. Heavy Warp Scrambler II

    Heavy Warp Scrambler II

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $3.95
  8. Hermes Compact Fighter Support Unit (drone upgrade)

    Hermes Compact Fighter Support Unit (drone upgrade)

    A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
    $3.65
  9. Hexa 2500mm Repeating Cannon I

    Hexa 2500mm Repeating Cannon I

    One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
    $0.95
  10. Hexa 2500mm Repeating Cannon II

    Hexa 2500mm Repeating Cannon II

    One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $7.95
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