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Frigates

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  1. KERES (Gallente Electronic Attack Frigate) - 3 units

    KERES (Gallente Electronic Attack Frigate) - 3 units

    Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
    $1.95
  2. JAGUAR (Minmatar Assault Frigate) - 3 units

    JAGUAR (Minmatar Assault Frigate) - 3 units

    The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.
    $1.95
  3. ISHKUR (Gallente Assault Frigate) - 3 units

    ISHKUR (Gallente Assault Frigate) - 3 units

    Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
    $1.95
  4. INQUISITOR (Amarr Frigate) - 10 units

    INQUISITOR (Amarr Frigate) - 10 units

    In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
    $1.75
  5. INCURSUS (Gallente Frigate) - 10 units

    INCURSUS (Gallente Frigate) - 10 units

    The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
    $1.75
  6. IMPERIAL NAVY SLICER - 5 units

    IMPERIAL NAVY SLICER - 5 units

    The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.
    $1.95
  7. IMMOLATOR (Special Edition Frigate)

    IMMOLATOR (Special Edition Frigate)

    The Immolator is a small ship, designed by the upper (read: unslaved) echelon of Sansha's Nation to serve as a good entry for those pilots new to the glory of Nation. It excels in picking off smaller targets and hitting them hard with energy beams.
    $48.95
  8. IMICUS (Gallente Frigate) - 10 units

    IMICUS (Gallente Frigate) - 10 units

    The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.
    $1.75
  9. HYENA (Minmatar Electronic Attack Frigate) - 3 units

    HYENA (Minmatar Electronic Attack Frigate) - 3 units

    Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
    $1.95
  10. HOUND (Minmatar Covert Ops Ship) - 3 units

    HOUND (Minmatar Covert Ops Ship) - 3 units

    Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
    $1.95
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