EVE-Items safe, secure & on-time

Minmatar

Options Grid  List 

Set Descending Direction
  1. 'Geiravor' Explosive Lance (Minmatar Superweapon)

    'Geiravor' Explosive Lance (Minmatar Superweapon)

    The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
    $11.95
  2. 'Gjallarhorn' Explosive Doomsday (Minmatar Superweapon)

    'Gjallarhorn' Explosive Doomsday (Minmatar Superweapon)

    Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
    $13.95
  3. 'Jormungandr' Explosive Reaper (Minmatar Superweapon)

    'Jormungandr' Explosive Reaper (Minmatar Superweapon)

    While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
    $12.95
  4. Minmatar Phenomena Generator (Minmatar Superweapon)

    Minmatar Phenomena Generator (Minmatar Superweapon)

    Adapted from advanced research into natural wormhole phenomena, this module wields a Ragnarok's massive Ladar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: -30% signature radius +10% thermal resistances -15% explosive resistances -10% hybrid turret and energy turret optimal range
    $9.95
4 items top