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  1. Amarr Phenomena Generator (Amarr Superweapon)

    Amarr Phenomena Generator (Amarr Superweapon)

    Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. Affected ships receive: +30% capacitor recharge rate +10% kinetic resistances -15% EM resistances -10% velocity
    $7.95
  2. Anode Scoped Ion Siege Blaster

    Anode Scoped Ion Siege Blaster

    One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $1.75
  3. Bomb Launcher I - 25 units

    Bomb Launcher I - 25 units

    A missile launcher bay module facilitating bomb preparation, and deployment. Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.
    $2.95
  4. Bomb Launcher II - 25 units

    Bomb Launcher II - 25 units

    A missile launcher bay module facilitating bomb preparation, and deployment. Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.
    $2.95
  5. Bosonic Field Generator (Non-Racial Superweapon)

    Bosonic Field Generator (Non-Racial Superweapon)

    The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.
    $11.95
  6. Caldari Navy 350mm Railgun

    Caldari Navy 350mm Railgun

    The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $0.95

    Out of stock

  7. Caldari Navy 425mm Railgun

    Caldari Navy 425mm Railgun

    This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $2.95
  8. Caldari Navy Cruise Missile Launcher

    Caldari Navy Cruise Missile Launcher

    A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
    $1.95
  9. Caldari Navy Heavy Assault Missile Launcher

    Caldari Navy Heavy Assault Missile Launcher

    A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
    $4.95
  10. Caldari Navy Heavy Missile Launcher

    Caldari Navy Heavy Missile Launcher

    Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
    $4.95
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