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Amarr Phenomena Generator (Amarr Superweapon)

Product discription

Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

Affected ships receive:
+30% capacitor recharge rate
+10% kinetic resistances
-15% EM resistances
-10% velocity

Availability: In stock

$7.95

Availability: In stock

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Amarr Phenomena Generator (Amarr Superweapon)

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Details

Amarr Phenomena Generator (Amarr Superweapon)

superweapon attributes:

Volume: 8.000 m3
Disallow activation in forcefield: True
Activation Cost: 25.000 GJ
Max Modules Of This Group Allowed: 1
Structure Hitpoints: 99.999 HP
Disallow Tethering: True
Disallow Docking: True
Optimal Range: 20000,00 km
Activation time / duration: 300.00 s
Consumption Type: Helium Isotopes
Consumption Quantity: 40.000 units
Tech Level: Level 1
Modifier duration: 300.00 s
Can be fitted to: Avatar, Molok
Applied Effects
EM Resistance penalty: -15 %
Velocity Penalty: -10 %
Capacitor Recharge bonus: -30 %
Kinetic Resistance bonus: 10 %


fitting:

CPU Usage: 100 tf

Powergrid Usage: 100.000 MW

Requires a hgh power slot.