Details
Amarr Phenomena Generator (Amarr Superweapon)
superweapon attributes:
Volume: 8.000 m3
Disallow activation in forcefield: True
Activation Cost: 25.000 GJ
Max Modules Of This Group Allowed: 1
Structure Hitpoints: 99.999 HP
Disallow Tethering: True
Disallow Docking: True
Optimal Range: 20000,00 km
Activation time / duration: 300.00 s
Consumption Type: Helium Isotopes
Consumption Quantity: 40.000 units
Tech Level: Level 1
Modifier duration: 300.00 s
Can be fitted to: Avatar, Molok
Applied Effects
EM Resistance penalty: -15 %
Velocity Penalty: -10 %
Capacitor Recharge bonus: -30 %
Kinetic Resistance bonus: 10 %
fitting:
CPU Usage: 100 tf
Powergrid Usage: 100.000 MW
Requires a hgh power slot.
superweapon attributes:
Volume: 8.000 m3
Disallow activation in forcefield: True
Activation Cost: 25.000 GJ
Max Modules Of This Group Allowed: 1
Structure Hitpoints: 99.999 HP
Disallow Tethering: True
Disallow Docking: True
Optimal Range: 20000,00 km
Activation time / duration: 300.00 s
Consumption Type: Helium Isotopes
Consumption Quantity: 40.000 units
Tech Level: Level 1
Modifier duration: 300.00 s
Can be fitted to: Avatar, Molok
Applied Effects
EM Resistance penalty: -15 %
Velocity Penalty: -10 %
Capacitor Recharge bonus: -30 %
Kinetic Resistance bonus: 10 %
fitting:
CPU Usage: 100 tf
Powergrid Usage: 100.000 MW
Requires a hgh power slot.