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  1. Legion Magnetometric ECM (jammer)

    Legion Magnetometric ECM (jammer)

    Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
    $3.65
  2. Legion Ladar ECM (jammer)

    Legion Ladar ECM (jammer)

    Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
    $3.95
  3. Legion Gravimetric ECM (jammer)

    Legion Gravimetric ECM (jammer)

    Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
    $2.95
  4. Ladar ECM II (jammer) - 20 units

    Ladar ECM II (jammer) - 20 units

    Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
    $1.95
  5. Heavy Warp Scrambler II

    Heavy Warp Scrambler II

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $3.95
  6. Heavy Warp Scrambler I

    Heavy Warp Scrambler I

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $1.75
  7. Heavy Warp Disruptor II

    Heavy Warp Disruptor II

    Disrupts the target ship's navigation computer which prevents it from warping.
    $2.95
  8. Heavy Warp Disruptor I

    Heavy Warp Disruptor I

    Disrupts the target ship's navigation computer which prevents it from warping.
    $1.75
  9. Heavy Stasis Grappler II - 20 units

    Heavy Stasis Grappler II - 20 units

    Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
    $2.95
  10. Heavy J5b Enduring Warp Scrambler

    Heavy J5b Enduring Warp Scrambler

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $1.95
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