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Armor & Hull

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  1. Sentient Damage Control

    Sentient Damage Control

    Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
    $8.95
  2. Shadow Serpentis Damage Control

    Shadow Serpentis Damage Control

    Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
    $6.95
  3. Shadow Serpentis Large Armor Repairer

    Shadow Serpentis Large Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.25
  4. Shadow Serpentis Medium Armor Repairer

    Shadow Serpentis Medium Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.25
  5. Shadow Serpentis Multispectrum Energized Membrane

    Shadow Serpentis Multispectrum Energized Membrane

    An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.95
  6. Sisters Capital Emergency Hull Energizer (damage control)

    Sisters Capital Emergency Hull Energizer (damage control)

    Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
    $7.75
  7. Small Ancillary Armor Repairer - 100 units

    Small Ancillary Armor Repairer - 100 units

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $0.95
  8. Small Armor Repairer II - 100 units

    Small Armor Repairer II - 100 units

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.95
  9. Small Remote Armor Repairer II - 25 units

    Small Remote Armor Repairer II - 25 units

    This module uses nano-assemblers to repair damage done to the armor of the Target ship.
    $1.95
  10. Syndicate 1600mm Steel Plates (armor plate)

    Syndicate 1600mm Steel Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $2.95
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