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  1. Imperial Navy Mega Pulse Laser

    Imperial Navy Mega Pulse Laser

    A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $3.95
  2. Imperial Navy Multispectrum Energized Membrane

    Imperial Navy Multispectrum Energized Membrane

    An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.35
  3. Imperial Navy Small Capacitor Booster - 5 units

    Imperial Navy Small Capacitor Booster - 5 units

    Provides a quick injection of power into the capacitor.
    $1.95
  4. Imperial Navy Small Focused Beam Laser - 5 units

    Imperial Navy Small Focused Beam Laser - 5 units

    A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $2.95
  5. Imperial Navy Small Focused Pulse Laser

    Imperial Navy Small Focused Pulse Laser

    A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $1.65
  6. Imperial Navy Tachyon Beam Laser

    Imperial Navy Tachyon Beam Laser

    An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $1.95
  7. Imperial Navy Thermal Armor Hardener

    Imperial Navy Thermal Armor Hardener

    A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.95
  8. Improved 'Guise' Cloaking Device II

    Improved 'Guise' Cloaking Device II

    An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
    $1.95
  9. Improved Cloaking Device II - 20 units

    Improved Cloaking Device II - 20 units

    An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
    $2.95
  10. Inertial Stabilizers II - 20 units

    Inertial Stabilizers II - 20 units

    Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
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