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Faction Modules

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  1. Capital Cap Battery II - 5 units

    Capital Cap Battery II - 5 units

    Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
    $2.95
  2. Capital Capacitor Booster I

    Capital Capacitor Booster I

    Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
    $1.95
  3. Capital Capacitor Booster II

    Capital Capacitor Booster II

    Provides a quick injection of power into the capacitor. Note: May only be fitted to capital class ships.
    $3.95
  4. Capital Clarity Ward Enduring Shield Booster

    Capital Clarity Ward Enduring Shield Booster

    Expends energy to provide a quick boost in shield strength. Note: May only be fitted to capital class ships.
    $1.95
  5. Capital Coaxial Compact Remote Armor Repairer

    Capital Coaxial Compact Remote Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.
    $1.95
  6. Capital Compact Pb-Acid Cap Battery

    Capital Compact Pb-Acid Cap Battery

    Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.
    $1.95
  7. Capital Emergency Hull Energizer I (damage control)

    Capital Emergency Hull Energizer I (damage control)

    Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
    $1.45
  8. Capital Emergency Hull Energizer II (damage control)

    Capital Emergency Hull Energizer II (damage control)

    Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
    $2.95
  9. Capital Energy Neutralizer I

    Capital Energy Neutralizer I

    Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
    $0.95
  10. Capital Energy Neutralizer II

    Capital Energy Neutralizer II

    Neutralizes a portion of the energy in the target ship's capacitor. Note: May only be fitted to capital class ships.
    $4.95
10 items
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