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Faction Modules

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  1. Polarized Heavy Pulse Laser - 20 units

    Polarized Heavy Pulse Laser - 20 units

    A heavy laser designed for short to medium range engagements. Delivers powerful damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
    $2.95
  2. Polarized Heavy Neutron Blaster - 20 units

    Polarized Heavy Neutron Blaster - 20 units

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
    $2.95
  3. Polarized Heavy Assault Missile Launcher - 10 units

    Polarized Heavy Assault Missile Launcher - 10 units

    A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
    $1.95
  4. Polarized 800mm Repeating Cannon - 10 units

    Polarized 800mm Repeating Cannon - 10 units

    A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $2.65
  5. Polarized 425mm AutoCannon - 10 units

    Polarized 425mm AutoCannon - 10 units

    The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $1.65
  6. Polarized 200mm AutoCannon - 25 units

    Polarized 200mm AutoCannon - 25 units

    The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $1.95
  7. Pithum C-Type Multispectrum Shield Hardener

    Pithum C-Type Multispectrum Shield Hardener

    Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
    $7.95
  8. Pithum C-Type Medium Shield Booster

    Pithum C-Type Medium Shield Booster

    Expends energy to provide a quick boost in shield strength.
    $2.75
  9. Pithum C-Type Medium Remote Shield Booster - 10 units

    Pithum C-Type Medium Remote Shield Booster - 10 units

    Transfers shield power over to the target ship, aiding in its defense.
    $2.95
  10. Pithum C-Type Explosive Shield Amplifier - 10 units

    Pithum C-Type Explosive Shield Amplifier - 10 units

    Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.95
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