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  1. Navy Cap Booster 400 (capacitor charge) - 1,000 units

    Navy Cap Booster 400 (capacitor charge) - 1,000 units

    Provides a quick injection of power into your capacitor. Good for tight situations!
    $1.95
  2. Navy Cap Booster 3200 (capacitor charge) - 100 units

    Navy Cap Booster 3200 (capacitor charge) - 100 units

    Provides a quick injection of power into your capacitor. Good for tight situations!
    $1.75
  3. Navy Cap Booster 25 (capacitor charge) - 5,000 units

    Navy Cap Booster 25 (capacitor charge) - 5,000 units

    Provides a quick injection of power into your capacitor. Good for tight situations!
    $1.95
  4. Navy Cap Booster 200 (capacitor charge) - 1,000 units

    Navy Cap Booster 200 (capacitor charge) - 1,000 units

    Provides a quick injection of power into your capacitor. Good for tight situations!
    $1.75
  5. Navy Cap Booster 150 (capacitor charge) - 2,500 units

    Navy Cap Booster 150 (capacitor charge) - 2,500 units

    Provides a quick injection of power into your capacitor. Good for tight situations!
    $2.75
  6. Navy Cap Booster 100 (capacitor charge) - 2,500 units

    Navy Cap Booster 100 (capacitor charge) - 2,500 units

    Provides a quick injection of power into your capacitor. Good for tight situations!
    $1.75
  7. Nanite Repair Paste - 5,000 units

    Nanite Repair Paste - 5,000 units

    A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid. The Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.
    $1.95
  8. Mystic S (advanced exotic plasma) - 200,000 units

    Mystic S (advanced exotic plasma) - 200,000 units

    An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
    $4.95
  9. Mystic M (advanced exotic plasma) - 100,000 units

    Mystic M (advanced exotic plasma) - 100,000 units

    An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
    $5.95
  10. Mystic L (advanced exotic plasma) - 50,000 units

    Mystic L (advanced exotic plasma) - 50,000 units

    An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
    $4.75
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