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Frigates

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  1. ENYO (Gallente Assault Frigate) - 3 units

    ENYO (Gallente Assault Frigate) - 3 units

    The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.
    $1.95
  2. ENDURANCE (Expedition Frigate) - 3 units

    ENDURANCE (Expedition Frigate) - 3 units

    After the runaway success of the Venture mining frigate, ORE spun their growing frontier exploration and exploitation division, Outer Ring Prospecting, into a new subsidiary. The corporation’s first project was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations. The Endurance is being released under ORE’s ‘Frostline’ branding and combines improved ice mining systems with the well-proven mining frigate frame that served so well as the basis of the Venture and Prospect classes. Unique subsystems and fittings, coupled with a new compact ice mining laser design, give the Endurance the unique ability to harvest ice from a frigate class hull. In addition to this, the creators of the Endurance managed to retain much of the stealth technology that Expedition frigates have become known for.
    $1.95
  3. ECHO (Special Edition Frigate)

    ECHO (Special Edition Frigate)

    The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.
    $62.95
  4. ECHELON (Special Edition Frigate)

    ECHELON (Special Edition Frigate)

    A limited run of these ships was released to capsuleers at the end of YC 112, as a platform to utilize an influx of Purloined Sansha Data Analyzers that CONCORD had acquired. CONCORD's hope was that capsuleers could find a way to use the hardware against Sansha forces as they began mounting organized incursions into territories across the cluster.
    $2.95
  5. DRAMIEL

    DRAMIEL

    The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
    $1.95
  6. DEACON (Amarr Logistics Frigate) - 3 units

    DEACON (Amarr Logistics Frigate) - 3 units

    The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.
    $1.95
  7. DAREDEVIL

    DAREDEVIL

    Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.
    $2.75
  8. Damavik (Triglavian Frigate) - 3 units

    Damavik (Triglavian Frigate) - 3 units

    A light craft that is evidently the Collective's equivalent of a frigate, the Damavik has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.
    $3.95
  9. CRUSADER (Amarr Interceptor) - 3 units

    CRUSADER (Amarr Interceptor) - 3 units

    Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
    $1.95
  10. CRUOR - 3 units

    CRUOR - 3 units

    Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.
    $4.95
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