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  1. INCURSUS (Gallente Frigate) - 10 units

    INCURSUS (Gallente Frigate) - 10 units

    The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
    $1.75
  2. INQUISITOR (Amarr Frigate) - 10 units

    INQUISITOR (Amarr Frigate) - 10 units

    In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.
    $1.75
  3. ISHKUR (Gallente Assault Frigate) - 3 units

    ISHKUR (Gallente Assault Frigate) - 3 units

    Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
    $1.95
  4. JAGUAR (Minmatar Assault Frigate) - 3 units

    JAGUAR (Minmatar Assault Frigate) - 3 units

    The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.
    $1.95
  5. KERES (Gallente Electronic Attack Frigate) - 3 units

    KERES (Gallente Electronic Attack Frigate) - 3 units

    Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
    $1.95
  6. KESTREL (Caldari Frigate) - 10 units

    KESTREL (Caldari Frigate) - 10 units

    The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.
    $1.75
  7. KIRIN (Caldari Logistics Frigate) - 3 units

    KIRIN (Caldari Logistics Frigate) - 3 units

    The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate.
    $2.95
  8. KITSUNE (Caldari Electronic Attack Frigate) - 3 units

    KITSUNE (Caldari Electronic Attack Frigate) - 3 units

    Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
    $1.95
  9. MAGNATE (Amarr Frigate) - 10 units

    MAGNATE (Amarr Frigate) - 10 units

    This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.
    $1.75
  10. MALEDICTION (Amarr Interceptor) - 3 units

    MALEDICTION (Amarr Interceptor) - 3 units

    Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
    $1.95
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