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Destroyers

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  1. FLYCATCHER (Caldari Interdictor)

    FLYCATCHER (Caldari Interdictor)

    Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
    $2.65
  2. HECATE (Gallente Tactical Destroyer) - 3 units

    HECATE (Gallente Tactical Destroyer) - 3 units

    The first Hecate-class destroyers have entered official service in the Federation Navy on July 7th, YC117 after successful completion of an accelerated proving period. The new ship design has received near-unanimous praise from military experts but a troubled development period has stirred controversy among opposition senators.
    $3.95
  3. HERETIC (Amarr Interdictor)

    HERETIC (Amarr Interdictor)

    Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
    $2.65
  4. JACKDAW (Caldari Tactical Destroyer) - 3 units

    JACKDAW (Caldari Tactical Destroyer) - 3 units

    Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied. The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.
    $3.95
  5. Kikimora (Triglavian Destroyer) - 3 units

    Kikimora (Triglavian Destroyer) - 3 units

    A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability.
    $2.78
  6. MAGUS (Gallente Command Destroyer)

    MAGUS (Gallente Command Destroyer)

    Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
    $1.75
  7. Mamba (Guristas Destroyer)

    Mamba (Guristas Destroyer)

    Following the well-worn policy of taking Caldari ship designs and radically overhauling them, the Mamba is clearly based on the distinctive hull of the Corax-class destroyer. Guristas leader Korako 'The Rabbit' Kosakami has taken the basic concept of the State's missile destroyer and grafted the signature Guristas drone technology to it. The result is a ship that can fire a blizzard of missiles followed up by small but powerful waves of combat drones.
    $3.95
  8. Mekubal (Angel Cartel Destroyer)

    Mekubal (Angel Cartel Destroyer)

    The Mekubal is the Angel Cartel's answer to the increasing prevalence of destroyers in the fleets of empire navies, representing the classic Angel fusion of Gallente and Minmatar technology, with perhaps a dash of something more ancient, in a hard-hitting and compact package. The resultant ship is a potent gunboat capable of putting out a storm of projectile weapons fire while having the speed to respond and redeploy as needed by the raiding fleets of the Cartel.
    $3.95
  9. PONTIFEX (Amarr Command Destroyer)

    PONTIFEX (Amarr Command Destroyer)

    Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
    $1.75
  10. SABRE (Minmatar Interdictor)

    SABRE (Minmatar Interdictor)

    Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
    $2.65
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