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  1. ARBITRATOR (Amarr Cruiser) - 5 units

    ARBITRATOR (Amarr Cruiser) - 5 units

    The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
    $1.75
  2. AUGOROR (Amarr Cruiser) - 5 units

    AUGOROR (Amarr Cruiser) - 5 units

    The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
    $1.75
  3. BELLICOSE (Minmatar Cruiser) - 5 units

    BELLICOSE (Minmatar Cruiser) - 5 units

    Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
    $1.75
  4. BLACKBIRD (Caldari Cruiser) - 5 units

    BLACKBIRD (Caldari Cruiser) - 5 units

    The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.
    $1.75
  5. CARACAL (Caldari Cruiser) - 5 units

    CARACAL (Caldari Cruiser) - 5 units

    The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.
    $1.75
  6. CELESTIS (Gallente Cruiser) - 5 units

    CELESTIS (Gallente Cruiser) - 5 units

    The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
    $1.75
  7. EXEQUROR (Gallente Cruiser) - 5 units

    EXEQUROR (Gallente Cruiser) - 5 units

    In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror. The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
    $1.75
  8. MALLER (Amarr Cruiser) - 5 units

    MALLER (Amarr Cruiser) - 5 units

    Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
    $1.75
  9. MOA (Caldari Cruiser) - 5 units

    MOA (Caldari Cruiser) - 5 units

    The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.
    $1.75
  10. OMEN (Amarr Cruiser) - 5 units

    OMEN (Amarr Cruiser) - 5 units

    The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
    $1.75
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