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  1. DEVOTER (Amarr Heavy Interdictor)

    DEVOTER (Amarr Heavy Interdictor)

    Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
    $6.95
  2. Deluge (Upwell Transport Ship)

    Deluge (Upwell Transport Ship)

    Seeing the need to develop a Blockade Runner, Upwell modified their Squall design with new advanced lightweight materials and cloaking capabilities. While the infrastructure hold is smaller, and some of the missile firepower was lost, the Deluge has vastly improved mobility both in and out of warp, making it the ideal choice for all infrastructure needs on the fringes of civilized space.
    $5.75
  3. DEIMOS (Gallente Heavy Assault Cruiser)

    DEIMOS (Gallente Heavy Assault Cruiser)

    Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.
    $3.95
  4. DEACON (Amarr Logistics Frigate) - 3 units

    DEACON (Amarr Logistics Frigate) - 3 units

    The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.
    $1.95
  5. DAREDEVIL

    DAREDEVIL

    Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.
    $2.75
  6. DAMNATION (Amarr Command Ship)

    DAMNATION (Amarr Command Ship)

    Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
    $8.75
  7. Damavik (Triglavian Frigate) - 3 units

    Damavik (Triglavian Frigate) - 3 units

    A light craft that is evidently the Collective's equivalent of a frigate, the Damavik has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. The Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.
    $3.95
  8. CYNABAL

    CYNABAL

    The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.
    $5.95
  9. CYCLONE (Minmatar Battlecruiser) - 3 units

    CYCLONE (Minmatar Battlecruiser) - 3 units

    The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal.
    $4.95
  10. CURSE (Amarr Recon Ship)

    CURSE (Amarr Recon Ship)

    Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
    $3.95
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