Ships
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KRONOS (Gallente Marauder)
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.$29.95 -
KITSUNE (Caldari Electronic Attack Frigate) - 3 units
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.$1.95 -
KIRIN (Caldari Logistics Frigate) - 3 units
The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate.$2.95 -
Kikimora (Triglavian Destroyer) - 3 units
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability.$2.78 -
Khizriel (Angel Cartel Battlecruiser)
Following battle-tested Angel Cartel doctrines, the Khizriel-class battlecruiser makes a virtue out of speed of striking and the ability to rain destruction on its targets from just out of reach of any counterfire. Engineers of the Cartel's Salvation Angels group have labored on this design's warp drive to eke out every last bit of acceleration and warp speed possible for such a large ship. While this gunboat lacks the flexibility of missile options, it is able to deploy a covering flight of drones should it need to distract and disrupt any enemies. The speed and formidable firepower of the Khizriel is enhanced by top-of-the-line shield and armor systems protecting an unusually agile battlecruiser. The Khizriel's ability to strike from surprise, destroy its targets, and rapidly evade reprisals may be unmatched among pirate vessels, and is clearly intended to be a serious thorn in the side of empire border patrols and CONCORD security forces.$17.95 -
KESTREL (Caldari Frigate) - 10 units
The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.$1.75 -
KERES (Gallente Electronic Attack Frigate) - 3 units
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.$1.95 -
JAGUAR (Minmatar Assault Frigate) - 3 units
The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.$1.95 -
JACKDAW (Caldari Tactical Destroyer) - 3 units
Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied. The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.$3.95 -
ITERON MARK V (Gallente Industrial Ship) - 5 units
This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original "Iteron"-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.$0.50