EVE-Items safe, secure & on-time

Armor Rigs

Options Grid  List 

Set Ascending Direction
  1. Large Trimark Armor Pump II (ship rig)

    Large Trimark Armor Pump II (ship rig)

    This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $4.95
  2. Large Trimark Armor Pump I (ship rig) - 5 units

    Large Trimark Armor Pump I (ship rig) - 5 units

    This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $1.75
  3. Large Transverse Bulkhead II (ship rig)

    Large Transverse Bulkhead II (ship rig)

    This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $2.75
  4. Large Transverse Bulkhead I (ship rig) - 3 units

    Large Transverse Bulkhead I (ship rig) - 3 units

    This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $1.75
  5. Large Thermal Armor Reinforcer II (ship rig)

    Large Thermal Armor Reinforcer II (ship rig)

    This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $4.75
  6. Large Thermal Armor Reinforcer I (ship rig) - 3 units

    Large Thermal Armor Reinforcer I (ship rig) - 3 units

    This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $1.75
  7. Large Remote Repair Augmentor II (ship rig)

    Large Remote Repair Augmentor II (ship rig)

    This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $4.95
  8. Large Remote Repair Augmentor I (ship rig) - 5 units

    Large Remote Repair Augmentor I (ship rig) - 5 units

    This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $1.75
  9. Large Nanobot Accelerator II (ship rig)

    Large Nanobot Accelerator II (ship rig)

    This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $4.95
  10. Large Nanobot Accelerator I (ship rig) - 5 units

    Large Nanobot Accelerator I (ship rig) - 5 units

    This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.
    $1.75
10 items
Page:
  1. 1
  2. 2
top