EVE-Items safe, secure & on-time

Other

Options Grid  List 

Set Descending Direction
  1. Loki Offensive - Launcher Efficiency Configuration (subsystem)

    Loki Offensive - Launcher Efficiency Configuration (subsystem)

    Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered that Sleeper launcher hardpoint design allowed for a vast increase to the rate of fire without increasing powergrid requirements. The resulting subsystem allows the Loki to achieve some of the most aggressive missile configurations seen on any cruiser.
    $1.25
  2. Loki Offensive - Projectile Scoping Array (subsystem)

    Loki Offensive - Projectile Scoping Array (subsystem)

    Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.
    $1.25
  3. Loki Offensive - Support Processor (subsystem)

    Loki Offensive - Support Processor (subsystem)

    After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
    $1.25
  4. Loki Propulsion - Intercalated Nanofibers (subsystem)

    Loki Propulsion - Intercalated Nanofibers (subsystem)

    Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.
    $1.25
  5. Loki Propulsion - Interdiction Nullifier (subsystem)

    Loki Propulsion - Interdiction Nullifier (subsystem)

    Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.
    $1.25
  6. Loki Propulsion - Wake Limiter (subsystem)

    Loki Propulsion - Wake Limiter (subsystem)

    This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.
    $1.25
  7. MEDIUM ANCILLARY CURRENT ROUTER II

    MEDIUM ANCILLARY CURRENT ROUTER II

    This ship modification is designed to increase a ship's powergrid capacity.
    $0.75
  8. MEDIUM ANTI-EM SCREEN REINFORCER II

    MEDIUM ANTI-EM SCREEN REINFORCER II

    This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized
    $0.75
  9. MEDIUM ANTI-EXPLOSIVE PUMP II

    MEDIUM ANTI-EXPLOSIVE PUMP II

    MEDIUM ANTI-EXPLOSIVE PUMP II (armor rig)
    $0.75
  10. MEDIUM ANTI-KINETIC PUMP II

    MEDIUM ANTI-KINETIC PUMP II

    This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
10 items
Page:
  1. 14
  2. 15
  3. 16
  4. 17
  5. 18
top