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  1. Emergent Combat Analyzer - (ancient salvaged material) - 2,500 units

    Emergent Combat Analyzer - (ancient salvaged material) - 2,500 units

    This combat analyzer appears to use the same fundamental programming as standard Empire-issue technology, although it operates at a much higher level of efficiency. These devices are typically employed in fleets where they provide predictive analyses of complex battle scenarios and supplement other combat electronics that handle smaller elements. Combat analyzers are best employed in tasks such as calculating a fleet's success rate, running comparative analyses between fleets and other similarly abstract problem-solving tasks requiring higher levels of heuristic programming. Even though the equipment has been badly damaged, the core functionality remains intact. With a skilled programmer and a talented mechanic, it could be re-integrated into a starship.
    $2.95
  2. Emergent Combat Intelligence - (ancient salvaged material) - 1,000 units

    Emergent Combat Intelligence - (ancient salvaged material) - 1,000 units

    Although emergent systems are not fully-fledged Artificial Intelligences, they are often so advanced that they can border on sentience. The means by which they are created is also a common source for claims that they are in fact, full-blown AIs. Emergent system development is said to have been an early focal point in Jovian software design, where they hoped to create an atmosphere in which an advanced system could self-assemble its own consciousness and thus “emerge” as a sentient being. What became of these projects remains unknown, although the Jovians appear to have abandoned these pursuits many millennia ago in favor of something more tangible and containable. Designed from the ground up to perform complex, real-time combat calculations such as weapon tracking and heat optimization, this device shows the signatures of an emergent intelligence. Despite this, various hard limitations have been encoded into the device at the most fundamental level, greatly limiting its potential to evolve any further. Even in its current state though, it represents some of the most advanced combat electronics ever built. Although nothing about the software is in itself revolutionary, it is able to tackle highly complex tasks with a frightening level of speed and efficiency.
    $2.75
  3. Enhanced Ward Console - (salvaged material) - 50 units

    Enhanced Ward Console - (salvaged material) - 50 units

    A control unit for Tech II shield systems.
    $5.95
  4. Fried Interface Circuit - (salvaged material) - 50,000 units

    Fried Interface Circuit - (salvaged material) - 50,000 units

    A control unit for Tech II shield systems.
    $3.95
  5. Fused Nanomechanical Engines - (ancient salvaged material) - 5,000 units

    Fused Nanomechanical Engines - (ancient salvaged material) - 5,000 units

    The beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivaled by current technology. Unfortunately, whenever a Sleeper drone goes down, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other components.
    $2.95
  6. Heuristic Selfassemblers - (ancient salvaged material) - 500 units

    Heuristic Selfassemblers - (ancient salvaged material) - 500 units

    These advanced nanoassemblers appear to be able to change their molecular structure on the fly, adapting to incoming damage. Without any understanding of how to properly operate them however, they only offer their default formations. Even in such a state, they add a significant amount of resilience to armor plating.
    $3.95
  7. Hyperbolic Metatransistor Array - (salvaged material) - 5,000 units

    Hyperbolic Metatransistor Array - (salvaged material) - 5,000 units

    A highly advanced material, critical to ultra-sensitive detectors, relying on hyperbolic anisotropic effects to convert fine changes in local electromagnetic fields to optical processing signals. The fine resolution in mapping local EM fields achieved by such sensors would generally only be of use to scientists but may have military applications.
    $3.95
  8. Impetus Console - (salvaged material) - 500 units

    Impetus Console - (salvaged material) - 500 units

    A more advanced version of the common Thruster Console.
    $4.75
  9. Intact Armor Plates - (salvaged material) - 20 units

    Intact Armor Plates - (salvaged material) - 20 units

    Used to build Tech II ship upgrades.
    $3.35
  10. Intact Shield Emitter - (salvaged material) - 200 units

    Intact Shield Emitter - (salvaged material) - 200 units

    An intact shield emitter component.
    $3.95
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