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  1. Standard Blue Pill Booster - 20 units

    Standard Blue Pill Booster - 20 units

    This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.in.
    $1.95
  2. Standard Crash Booster - 10 units

    Standard Crash Booster - 10 units

    This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
    $2.65
  3. Standard Drop Booster - 10 units

    Standard Drop Booster - 10 units

    This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
    $1.95
  4. Standard Exile Booster - 20 units

    Standard Exile Booster - 20 units

    This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
    $1.95
  5. Standard Frentix Booster - 20 units

    Standard Frentix Booster - 20 units

    This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
    $2.95
  6. Standard Mindflood Booster - 20 units

    Standard Mindflood Booster - 20 units

    This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
    $1.95
  7. Standard Sooth Sayer Booster - 20 units

    Standard Sooth Sayer Booster - 20 units

    This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
    $1.95
  8. Standard X-Instinct Booster - 10 units

    Standard X-Instinct Booster - 10 units

    This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
    $1.95
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