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Boosters

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  1. Antipharmakon Aeolis (booster) - 5 units

    Antipharmakon Aeolis (booster) - 5 units

    Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with capacitor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
    $3.95
  2. Antipharmakon Iokira (booster) - 3 units

    Antipharmakon Iokira (booster) - 3 units

    Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
    $3.65
  3. Antipharmakon Kosybo (booster) - 5 units

    Antipharmakon Kosybo (booster) - 5 units

    Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
    $3.95
  4. Antipharmakon Thureo (booster) - 5 units

    Antipharmakon Thureo (booster) - 5 units

    Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
    $3.95
  5. Antipharmakon Toxot (booster) - 3 units

    Antipharmakon Toxot (booster) - 3 units

    Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.
    $3.95
  6. Improved Blue Pill Booster - 15 units

    Improved Blue Pill Booster - 15 units

    This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
    $2.95
  7. Improved Crash Booster - 5 units

    Improved Crash Booster - 5 units

    This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
    $2.65
  8. Improved Drop Booster - 10 units

    Improved Drop Booster - 10 units

    This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
    $2.95
  9. Improved Exile Booster - 10 units

    Improved Exile Booster - 10 units

    This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
    $2.95
  10. Improved Frentix Booster - 10 units

    Improved Frentix Booster - 10 units

    This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
    $2.95
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