Implants
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Quafe Zero (Booster) - 3 units
Congratulations, capsuleer! You have acquired a batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks! Benefits: +5% Speed, +5% Scan Resolution. Duration: 1 hour.$1.95 -
Republic Fleet Command Mindlink
This advanced interface link produced for the Republic Fleet and its allies drastically improves a commander's Shield Command and Skirmish Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Shield and Skirmish Command Burst effect strength and duration.$8.95 -
Sansha Modified 'Gnome' Implant
Improved skill at regulating shield capacity and recharge rate. 3% bonus to shield capacity. 3% bonus to shield recharge rate.$10.95 -
Shield Command Mindlink
This advanced interface link drastically improves a commander's Shield Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Shield Command Burst effect strength and duration.$1.95 -
Skirmish Command Mindlink
This advanced interface link drastically improves a commander's Skirmish Command ability by directly linking to the nanites launched by the command burst charge. +25% bonus to Skirmish Command Burst effect strength and duration.$1.75 -
Standard Blue Pill Booster - 20 units
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.in.$1.95 -
Standard Cerebral Accelerator (booster)
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers. This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling. The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days. Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.$2.95 -
Standard Crash Booster - 10 units
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.$2.65 -
Standard Drop Booster - 10 units
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.$1.95 -
Standard Exile Booster - 20 units
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.$1.95