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Weapon Upgrades

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  1. Dread Guristas Ballistic Control System

    Dread Guristas Ballistic Control System

    A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $3.95
  2. Estamel's Modified Ballistic Control System

    Estamel's Modified Ballistic Control System

    Best Ballistic Control System in-game! A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $499.95
  3. Federation Navy Magnetic Field Stabilizer

    Federation Navy Magnetic Field Stabilizer

    Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $2.95
  4. Federation Navy Remote Tracking Computer

    Federation Navy Remote Tracking Computer

    Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
  5. Federation Navy Tracking Computer

    Federation Navy Tracking Computer

    By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $3.95
  6. Gyrostabilizer II - 20 units

    Gyrostabilizer II - 20 units

    Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.45
  7. Heat Sink II - 20 units

    Heat Sink II - 20 units

    Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.65
  8. Imperial Navy Heat Sink

    Imperial Navy Heat Sink

    Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $3.75
  9. Kaikka's Modified Ballistic Control System

    Kaikka's Modified Ballistic Control System

    A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $99.95
  10. Large Industrial Core II

    Large Industrial Core II

    An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. Note: Can only be fitted on the Rorqual ORE capital ship.
    $3.95
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