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Turrets & Bays

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  1. Light Neutron Blaster II - 50 units

    Light Neutron Blaster II - 50 units

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
    $1.95
  2. Limited Precise Ion Siege Blaster

    Limited Precise Ion Siege Blaster

    One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $1.75
  3. Limited Precise Triple Neutron Blaster Cannon

    Limited Precise Triple Neutron Blaster Cannon

    Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $1.75
  4. Medium Breacher Pod Launcher

    Medium Breacher Pod Launcher

    Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods.
    $0.95
  5. Medium Compact Vorton Projector

    Medium Compact Vorton Projector

    Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
    $5.95
  6. Medium Scoped Vorton Projector

    Medium Scoped Vorton Projector

    Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
    $9.95
  7. Medium Vorton Projector I

    Medium Vorton Projector I

    Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
    $2.95
  8. Medium Vorton Projector II

    Medium Vorton Projector II

    Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
    $4.75
  9. Mega Beam Laser II - 10 units

    Mega Beam Laser II - 10 units

    A super-heavy beam laser designed for medium to long range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
    $1.95
  10. Mega Pulse Laser II - 10 units

    Mega Pulse Laser II - 10 units

    A super-heavy pulse laser designed for medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
    $1.95
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