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Turrets & Bays

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  1. Dual Giga Beam Laser II

    Dual Giga Beam Laser II

    One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
    $8.65
  2. Dual Giga Beam Laser I

    Dual Giga Beam Laser I

    One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $1.95
  3. Dual 650mm Repeating Cannon II - 10 units

    Dual 650mm Repeating Cannon II - 10 units

    Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $1.95
  4. Dual 425mm AutoCannon II - 20 units

    Dual 425mm AutoCannon II - 20 units

    Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $2.45
  5. Dual 250mm Railgun II - 20 units

    Dual 250mm Railgun II - 20 units

    This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
    $1.95
  6. Dual 180mm AutoCannon II - 25 units

    Dual 180mm AutoCannon II - 25 units

    This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $1.95
  7. Dual 150mm Railgun II - 25 units

    Dual 150mm Railgun II - 25 units

    This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
    $1.75
  8. Dual 1000mm Railgun II

    Dual 1000mm Railgun II

    One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
    $5.95
  9. Dual 1000mm Railgun I

    Dual 1000mm Railgun I

    One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $1.95
  10. Dread Guristas Torpedo Launcher

    Dread Guristas Torpedo Launcher

    A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
    $2.95
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