Shield
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Mekubal (Angel Cartel Destroyer)
The Mekubal is the Angel Cartel's answer to the increasing prevalence of destroyers in the fleets of empire navies, representing the classic Angel fusion of Gallente and Minmatar technology, with perhaps a dash of something more ancient, in a hard-hitting and compact package. The resultant ship is a potent gunboat capable of putting out a storm of projectile weapons fire while having the speed to respond and redeploy as needed by the raiding fleets of the Cartel.$3.95 -
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Medium Shield Booster II - 20 units
Expends energy to provide a quick boost in shield strength.$0.95 -
Medium Remote Shield Booster II - 20 units
Transfers shield power over to the target ship, aiding in its defense.$1.75 -
Medium F-S9 Regolith Compact Shield Extender - 20 units
Increases the maximum strength of the shield.$2.95 -
Medium Ancillary Shield Booster - 25 units
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.$1.95 -
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Large Shield Booster II - 20 units
Expends energy to provide a quick boost in shield strength.$1.75 -
Large Remote Shield Booster II - 20 units
Transfers shield power over to the target ship, aiding in its defense.$1.75 -
Kaikka's Modified Multispectrum Shield Hardener
Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.$59.95