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Electronic Warfare

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  1. Republic Fleet Warp Scrambler

    Republic Fleet Warp Scrambler

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $3.95
  2. Shadow Serpentis Heavy Stasis Grappler

    Shadow Serpentis Heavy Stasis Grappler

    Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
    $4.95
  3. SHADOW SERPENTIS STASIS WEBIFIER

    SHADOW SERPENTIS STASIS WEBIFIER

    Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
    $2.95
  4. SHADOW SERPENTIS WARP DISRUPTOR

    SHADOW SERPENTIS WARP DISRUPTOR

    Disrupts the target ship's navigation computer which prevents it from warping.
    $2.95
  5. Shadow Serpentis Warp Scrambler

    Shadow Serpentis Warp Scrambler

    Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
    $2.65
  6. Signal Distortion Amplifier II (jammer) - 20 units

    Signal Distortion Amplifier II (jammer) - 20 units

    Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.75
  7. Stasis Webifier II - 20 units

    Stasis Webifier II - 20 units

    Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
    $1.65
  8. Target Painter II - 20 units

    Target Painter II - 20 units

    A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.45
  9. TRUE SANSHA STASIS WEBIFIER

    TRUE SANSHA STASIS WEBIFIER

    Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
    $4.95
  10. TRUE SANSHA WARP DISRUPTOR

    TRUE SANSHA WARP DISRUPTOR

    Disrupts the target ship's navigation computer which prevents it from warping.
    $3.95
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