Electronic Warfare
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Legion Gravimetric ECM (jammer)
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.$2.95 -
Legion Ladar ECM (jammer)
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.$3.95 -
Legion Magnetometric ECM (jammer)
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.$3.65 -
Legion Multispectral ECM (jammer)
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.$0.98 -
Legion Radar ECM (jammer)
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.$3.65 -
Magnetometric ECM II (jammer) - 20 units
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.$1.95 -
Multispectral ECM II (jammer) - 25 units
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.$1.95 -
Radar ECM II (jammer) - 10 units
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.$0.95 -
Republic Fleet Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.35 -
REPUBLIC FLEET WARP DISRUPTOR
Disrupts the target ship's navigation computer which prevents it from warping.$3.95