Electronic Warfare
-
'Delineative' Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.$0.95 -
'Gambler' Ladar ECM (jammer) - 5 units
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.$1.35 -
'Heist' Radar ECM (jammer)
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.$0.95 -
'Marshall' Magnetometric ECM (jammer) - 5 units
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.$1.65 -
'Plunderer' Gravimetric ECM (jammer) - 5 units
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.$1.75 -
CALDARI NAVY STASIS WEBIFIER
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.$1.95 -
CALDARI NAVY WARP DISRUPTOR
Disrupts the target ship's navigation computer which prevents it from warping.$1.95 -
Caldari Navy Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.$1.95 -
DARK BLOOD STASIS WEBIFIER
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.$4.95 -
DARK BLOOD WARP DISRUPTOR
Disrupts the target ship's navigation computer which prevents it from warping.$3.95