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Armor & Hull

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  1. Corpus X-Type Kinetic Armor Hardener

    Corpus X-Type Kinetic Armor Hardener

    An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.95
  2. Corpus X-Type Large Armor Repairer

    Corpus X-Type Large Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $20.95
  3. Corpus X-Type Thermal Armor Hardener

    Corpus X-Type Thermal Armor Hardener

    A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $3.95
  4. Damage Control II - 100 units

    Damage Control II - 100 units

    Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
    $1.75
  5. Dark Blood Em Armor Hardener

    Dark Blood Em Armor Hardener

    A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
  6. Dark Blood Explosive Armor Hardener

    Dark Blood Explosive Armor Hardener

    A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
  7. Dark Blood Kinetic Armor Hardener

    Dark Blood Kinetic Armor Hardener

    A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
  8. Dark Blood Large Armor Repairer

    Dark Blood Large Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.95
  9. Dark Blood Medium Armor Repairer

    Dark Blood Medium Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $2.95
  10. Dark Blood Multispectrum Energized Membrane

    Dark Blood Multispectrum Energized Membrane

    An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.35
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