Armor & Hull
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Corpus X-Type Kinetic Armor Hardener
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.95 -
Corpus X-Type Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.$20.95 -
Corpus X-Type Thermal Armor Hardener
A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$3.95 -
Damage Control II - 100 units
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.$1.75 -
Dark Blood Em Armor Hardener
A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$0.75 -
Dark Blood Explosive Armor Hardener
A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$0.75 -
Dark Blood Kinetic Armor Hardener
A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$0.75 -
Dark Blood Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.$1.95 -
Dark Blood Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.$2.95 -
Dark Blood Multispectrum Energized Membrane
An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.35