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Armor & Hull

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  1. 25000mm Crystalline Carbonide Restrained Plates (armor plate)

    25000mm Crystalline Carbonide Restrained Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
    $2.85
  2. 25000mm Rolled Tungsten Compact Plates (armor plate)

    25000mm Rolled Tungsten Compact Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
    $3.95
  3. 25000mm Steel Plates I (armor plate)

    25000mm Steel Plates I (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
    $1.95
  4. 25000mm Steel Plates II (armor plate)

    25000mm Steel Plates II (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. Note: May only be fitted to capital class ships.
    $6.95
  5. 400mm Steel Plates II (armor plate) - 20 units

    400mm Steel Plates II (armor plate) - 20 units

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $1.65
  6. 800mm Steel Plates II (armor plate) - 25 units

    800mm Steel Plates II (armor plate) - 25 units

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $2.65
  7. Capital ACM Compact Armor Repairer

    Capital ACM Compact Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
    $4.95
  8. Capital Ancillary Armor Repairer

    Capital Ancillary Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
    $1.95
  9. Capital Ancillary Remote Armor Repairer

    Capital Ancillary Remote Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
    $1.65
  10. Capital Armor Repairer I

    Capital Armor Repairer I

    This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.
    $1.95
10 items
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