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Armor & Hull

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  1. 'Bailey' 1600mm Steel Plates (armor plate)

    'Bailey' 1600mm Steel Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $2.95
  2. 'Barbican' 800mm Steel Plates (armor plate)

    'Barbican' 800mm Steel Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $0.95
  3. 'Bastion' 400mm Steel Plates (armor plate)

    'Bastion' 400mm Steel Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $1.65
  4. 'Beatnik' Small Remote Armor Repairer

    'Beatnik' Small Remote Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the Target ship.
    $1.95
  5. 'Chainmail' 200mm Steel Plates (armor plate)

    'Chainmail' 200mm Steel Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $0.95
  6. 'Love' Medium Remote Armor Repairer

    'Love' Medium Remote Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the Target ship.
    $0.95
  7. 'Peace' Large Remote Armor Repairer

    'Peace' Large Remote Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the Target ship.
    $13.95
  8. 'Radical' Damage Control

    'Radical' Damage Control

    Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
    $2.45
  9. 1600mm Steel Plates II (armor plate) - 10 units

    1600mm Steel Plates II (armor plate) - 10 units

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $1.65
  10. 200mm Steel Plates II (armor plate) - 50 units

    200mm Steel Plates II (armor plate) - 50 units

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $1.85
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