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Faction Modules

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  1. Dark Blood Medium EMP Smartbomb

    Dark Blood Medium EMP Smartbomb

    Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
    $1.75
  2. Dark Blood Mega Beam Laser

    Dark Blood Mega Beam Laser

    A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $0.95
  3. Dark Blood Mega Pulse Laser

    Dark Blood Mega Pulse Laser

    A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $2.95
  4. Dark Blood Multispectrum Energized Membrane

    Dark Blood Multispectrum Energized Membrane

    An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.35
  5. Dark Blood Power Diagnostic System - 3 units

    Dark Blood Power Diagnostic System - 3 units

    Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
    $2.35
  6. Dark Blood Reactor Control Unit - 5 units

    Dark Blood Reactor Control Unit - 5 units

    Boosts power core output.
    $1.95
  7. DARK BLOOD STASIS WEBIFIER

    DARK BLOOD STASIS WEBIFIER

    Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
    $4.95
  8. Dark Blood Tachyon Beam Laser

    Dark Blood Tachyon Beam Laser

    An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $0.95
  9. Dark Blood Thermal Armor Hardener

    Dark Blood Thermal Armor Hardener

    A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
  10. DARK BLOOD WARP DISRUPTOR

    DARK BLOOD WARP DISRUPTOR

    Disrupts the target ship's navigation computer which prevents it from warping.
    $3.95
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