Faction Modules
-
Dark Blood Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$3.95 -
Dark Blood Heavy Beam Laser
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.$1.75 -
Dark Blood Heavy Capacitor Booster - 3 units
Provides a quick injection of power into the capacitor.$1.95 -
Dark Blood Heavy Energy Neutralizer
Neutralizes a portion of the energy in the target ship's capacitor.$2.35 -
Dark Blood Heavy Energy Nosferatu - 3 units
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.$2.45 -
Dark Blood Heavy Pulse Laser
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.$1.75 -
Dark Blood Kinetic Armor Hardener
A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$0.75 -
Dark Blood Large Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.$1.95 -
Dark Blood Large EMP Smartbomb
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.$5.95 -
Dark Blood Medium Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship.$2.95