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Faction Modules

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  1. 1200mm Heavy 'Jolt' Artillery I - 5 units

    1200mm Heavy 'Jolt' Artillery I - 5 units

    One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
    $2.95
  2. 1200mm Artillery Cannon II - 10 units

    1200mm Artillery Cannon II - 10 units

    One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
    $1.15
  3. 10MN Afterburner II - 20 units

    10MN Afterburner II - 20 units

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
    $1.95
  4. 100MN Afterburner II - 10 units

    100MN Afterburner II - 10 units

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
    $1.65
  5. 10000MN Y-S8 Compact Afterburner

    10000MN Y-S8 Compact Afterburner

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
    $1.95
  6. 10000MN Monopropellant Enduring Afterburner

    10000MN Monopropellant Enduring Afterburner

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
    $1.95
  7. 10000MN Afterburner II

    10000MN Afterburner II

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
    $4.95
  8. 10000MN Afterburner I

    10000MN Afterburner I

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
    $1.65
  9. 'Warhammer' Large EMP Smartbomb I

    'Warhammer' Large EMP Smartbomb I

    Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
    $1.95
  10. 'Thurifer' Large Cap Battery

    'Thurifer' Large Cap Battery

    Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
    $7.95
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