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  1. Domination 280mm Howitzer Artillery

    Domination 280mm Howitzer Artillery

    Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
    $1.75

    Out of stock

  2. Domination 200mm Autocannon

    Domination 200mm Autocannon

    A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
    $0.95
  3. Domination 1400mm Howitzer Artillery

    Domination 1400mm Howitzer Artillery

    The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
    $2.95
  4. Domination 1200mm Artillery - 5 units

    Domination 1200mm Artillery - 5 units

    One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
    $2.25
  5. Domination 10MN Afterburner

    Domination 10MN Afterburner

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
    $2.65
  6. Domination 100MN Afterburner

    Domination 100MN Afterburner

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
    $1.45
  7. Deep Core Mining Laser I (mining laser) - 20 units

    Deep Core Mining Laser I (mining laser) - 20 units

    A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually
    $0.95
  8. Data Analyzer II - 20 units

    Data Analyzer II - 20 units

    A Hacking system used to override electronic security systems.
    $1.25
  9. DARK BLOOD WARP DISRUPTOR

    DARK BLOOD WARP DISRUPTOR

    Disrupts the target ship's navigation computer which prevents it from warping.
    $3.95
  10. Dark Blood Thermal Armor Hardener

    Dark Blood Thermal Armor Hardener

    A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
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