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Faction Modules

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  1. Federation Navy Light Neutron Blaster

    Federation Navy Light Neutron Blaster

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $1.45
  2. Federation Navy Kinetic Armor Hardener

    Federation Navy Kinetic Armor Hardener

    A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.75
  3. Federation Navy Explosive Armor Hardener

    Federation Navy Explosive Armor Hardener

    A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $0.95
  4. Federation Navy Drone Navigation Computer (drone upgrade)

    Federation Navy Drone Navigation Computer (drone upgrade)

    Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $2.75
  5. Federation Navy Drone Damage Amplifier (drone upgrade)

    Federation Navy Drone Damage Amplifier (drone upgrade)

    The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $2.95
  6. Federation Navy 800mm Steel Plates (armor plate)

    Federation Navy 800mm Steel Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $0.85
  7. Federation Navy 50MN Microwarpdrive

    Federation Navy 50MN Microwarpdrive

    Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers
    $2.95
  8. Federation Navy 500MN Microwarpdrive

    Federation Navy 500MN Microwarpdrive

    Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field. Penalty: 25% penalty to max capacitor. Note: Battleship class module
    $3.95
  9. Federation Navy 425mm Railgun

    Federation Navy 425mm Railgun

    This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $2.45
  10. Federation Navy 400mm Steel Plates (armor plate)

    Federation Navy 400mm Steel Plates (armor plate)

    Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
    $0.95
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