EVE-Items safe, secure & on-time

Faction Modules

Options Grid  List 

Set Ascending Direction
  1. Mining Laser Upgrade II - 20 units

    Mining Laser Upgrade II - 20 units

    Increases the yield on mining lasers, but causes them to use up more CPU.
    $0.95
  2. Mining Foreman Burst II - 10 units

    Mining Foreman Burst II - 10 units

    This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities. +25% bonus to the effect strength of Mining Foreman Burst charges launched from this module.
    $0.95
  3. Mining Drone II - 50 units

    Mining Drone II - 50 units

    Mining Drone
    $1.25
  4. Miner II (mining laser) - 50 units

    Miner II (mining laser) - 50 units

    Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.
    $1.25
  5. Micro Jump Field Generator - 20 units

    Micro Jump Field Generator - 20 units

    This module spools up and then teleports the ship and any ships or drones nearby 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including: Capital Ships, Freighters and the Orca.
    $0.95
  6. Micro Auxiliary Power Core II - 20 units

    Micro Auxiliary Power Core II - 20 units

    Supplements the main Power core providing more power.
    $0.95
  7. Mekubal (Angel Cartel Destroyer)

    Mekubal (Angel Cartel Destroyer)

    The Mekubal is the Angel Cartel's answer to the increasing prevalence of destroyers in the fleets of empire navies, representing the classic Angel fusion of Gallente and Minmatar technology, with perhaps a dash of something more ancient, in a hard-hitting and compact package. The resultant ship is a potent gunboat capable of putting out a storm of projectile weapons fire while having the speed to respond and redeploy as needed by the raiding fleets of the Cartel.
    $3.95
  8. Mega Pulse Laser II - 10 units

    Mega Pulse Laser II - 10 units

    A super-heavy pulse laser designed for medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
    $1.95
  9. Mega Beam Laser II - 10 units

    Mega Beam Laser II - 10 units

    A super-heavy beam laser designed for medium to long range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
    $1.95
  10. Medium Vorton Projector II

    Medium Vorton Projector II

    Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
    $4.75
10 items
Page:
  1. 27
  2. 28
  3. 29
  4. 30
  5. 31
top