Faction Modules
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Pith A-Type EM Shield Hardener
Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.$2.95 -
Perun Heavy Mutadaptive Remote Armor Repairer - 5 units
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.$1.25 -
Overdrive Injector System II - 20 units
This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$0.95 -
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ORE Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.$5.95 -
ORE Ice Harvester
A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.$4.95 -
ORE Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.$7.95 -
Omnidirectional Tracking Link II (drone upgrade) - 50 units
Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.95 -
Omnidirectional Tracking Enhancer II (drone upgrade) - 50 units
Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.25 -
Neutron Blaster Cannon II - 10 units
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.$1.95