Faction Modules
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Remote Sensor Booster II - 20 units
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.75 -
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Reinforced Bulkheads II - 20 units
Increases structural hit points while reducing agility and cargo capacity.$0.95 -
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Rapid Torpedo Launcher II
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.$5.95 -
Rapid Torpedo Launcher I
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.$2.75 -
Rapid Light Missile Launcher II - 50 units
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles.$1.75 -
Rapid Heavy Missile Launcher II - 10 units
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.$1.95 -
Radar ECM II (jammer) - 10 units
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.$0.95