Faction Modules
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Reinforced Bulkheads II - 20 units
Increases structural hit points while reducing agility and cargo capacity.$0.95 -
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Rapid Torpedo Launcher II
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.$5.95 -
Rapid Torpedo Launcher I
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.$2.75 -
Rapid Light Missile Launcher II - 50 units
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles.$1.75 -
Rapid Heavy Missile Launcher II - 10 units
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.$1.95 -
Radar ECM II (jammer) - 10 units
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.$0.95 -
Quad Mega Pulse Laser II
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.$6.75