Faction Modules
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Republic Fleet Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.$0.95 -
Republic Fleet Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$2.95 -
Republic Fleet EM Shield Amplifier
Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$0.95 -
Republic Fleet Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.$1.95 -
Republic Fleet 800mm Repeating Cannon
An autocannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.$5.95 -
Republic Fleet 50MN Microwarpdrive
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers$3.95 -
Republic Fleet 280mm Howitzer Artillery
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.$1.95 -
Republic Fleet 250mm Artillery
This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.$1.45 -
Republic Fleet 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.$4.95 -
Republic Fleet 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.$1.95