Faction Modules
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Warp Scrambler II - 20 units
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.$1.65 -
X-Large Ancillary Shield Booster - 10 units
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.$1.75 -
X-Large Shield Booster II - 10 units
Expends energy to provide a quick boost in shield strength.$1.75 -
XL Cruise Missile Launcher I
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.$3.65 -
XL Cruise Missile Launcher II
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.$4.95 -
XL Torpedo Launcher I
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.$2.75 -
XL Torpedo Launcher II
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.$4.95 -
Zeugma Integrated Analyzer
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting.$7.95