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Faction Modules

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  1. Sisters Capital Emergency Hull Energizer (damage control)

    Sisters Capital Emergency Hull Energizer (damage control)

    Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use. Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.
    $7.75
  2. Sisters Core Probe Launcher

    Sisters Core Probe Launcher

    Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one scan probe launcher can be fitted per ship. 10% bonus to strength of scan probes.
    $0.95
  3. Sisters Expanded Probe Launcher

    Sisters Expanded Probe Launcher

    Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. Combat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship. 10% bonus to strength of scan probes.
    $0.95
  4. Skirmish Command Burst II - 25 units

    Skirmish Command Burst II - 25 units

    This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities. +25% bonus to the effect strength of Skirmish Command Burst charges launched from this module.
    $1.95
  5. Small Ancillary Armor Repairer - 100 units

    Small Ancillary Armor Repairer - 100 units

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $0.95
  6. Small Armor Repairer II - 100 units

    Small Armor Repairer II - 100 units

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.95
  7. Small Breacher Pod Launcher

    Small Breacher Pod Launcher

    Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods.
    $0.95
  8. Small Cap Battery II - 20 units

    Small Cap Battery II - 20 units

    Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
    $0.95
  9. Small Capacitor Booster II - 50 units

    Small Capacitor Booster II - 50 units

    Provides a quick injection of power into the capacitor.
    $1.65
  10. Small Compact Vorton Projector

    Small Compact Vorton Projector

    Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.
    $2.95
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