EVE-Items safe, secure & on-time

Faction Modules

Options Grid  List 

Set Descending Direction
  1. Shadow Serpentis Heavy Electron Blaster - 5 units

    Shadow Serpentis Heavy Electron Blaster - 5 units

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $1.95
  2. Shadow Serpentis Heavy Ion Blaster

    Shadow Serpentis Heavy Ion Blaster

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $0.95
  3. Shadow Serpentis Heavy Neutron Blaster

    Shadow Serpentis Heavy Neutron Blaster

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $1.95
  4. Shadow Serpentis Heavy Stasis Grappler

    Shadow Serpentis Heavy Stasis Grappler

    Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.
    $4.95
  5. Shadow Serpentis Inertial Stabilizers

    Shadow Serpentis Inertial Stabilizers

    Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $2.95
  6. Shadow Serpentis Ion Blaster Cannon - 5 units

    Shadow Serpentis Ion Blaster Cannon - 5 units

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $2.95
  7. Shadow Serpentis Large Armor Repairer

    Shadow Serpentis Large Armor Repairer

    This module uses nano-assemblers to repair damage done to the armor of the ship.
    $1.25
  8. Shadow Serpentis Large Plasma Smartbomb

    Shadow Serpentis Large Plasma Smartbomb

    Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.
    $3.75
  9. Shadow Serpentis Light Electron Blaster

    Shadow Serpentis Light Electron Blaster

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $0.95
  10. Shadow Serpentis Light Ion Blaster

    Shadow Serpentis Light Ion Blaster

    Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium
    $0.65
10 items
Page:
  1. 79
  2. 80
  3. 81
  4. 82
  5. 83
top