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Faction Modules

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  1. Sentient Drone Damage Amplifier (drone upgrade)

    Sentient Drone Damage Amplifier (drone upgrade)

    The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $4.95
  2. Sentient Drone Navigation Computer (drone upgrade)

    Sentient Drone Navigation Computer (drone upgrade)

    Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.45
  3. Sentient Fighter Support Unit (drone upgrade)

    Sentient Fighter Support Unit (drone upgrade)

    A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
    $49.95
  4. Sentient Omnidirectional Tracking Enhancer (drone upgrade) - 5 units

    Sentient Omnidirectional Tracking Enhancer (drone upgrade) - 5 units

    When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.
    $1.35
  5. Sentient Omnidirectional Tracking Link (drone upgrade)

    Sentient Omnidirectional Tracking Link (drone upgrade)

    Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.25
  6. Sentient Remote Sensor Booster - 5 units

    Sentient Remote Sensor Booster - 5 units

    Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.65
  7. Sentient Sensor Booster

    Sentient Sensor Booster

    Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
    $1.95
  8. Shadow Serpentis 100MN Afterburner

    Shadow Serpentis 100MN Afterburner

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
    $1.75
  9. Shadow Serpentis 10MN Afterburner

    Shadow Serpentis 10MN Afterburner

    Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
    $1.95
  10. Shadow Serpentis 150mm Railgun - 5 units

    Shadow Serpentis 150mm Railgun - 5 units

    This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
    $0.95
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