Faction Modules
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Scan Acquisition Array II (scanning upgrade) - 20 units
Reduces the scan time of scan probes. Only one Scan Acquisition Array module can be fitted at max.$0.95 -
Scan Pinpointing Array II (scanning upgrade) - 20 units
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.$0.95 -
Scan Rangefinding Array II (scanning upgrade) - 20 units
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.$0.95 -
Scout Scoped Hexa 2500mm Repeating Cannon
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.$1.95 -
Scout Scoped Quad 3500mm Siege Artillery
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.$3.75 -
Scout Scoped Quad 800mm Repeating Cannon
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.$2.85 -
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Sensor Booster II - 20 units
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.65 -
Sentient Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.$8.95