Faction Modules
-
Rapid Light Missile Launcher II - 50 units
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles.$1.75 -
Rapid Torpedo Launcher I
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.$2.75 -
Rapid Torpedo Launcher II
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.$5.95 -
-
-
Reinforced Bulkheads II - 20 units
Increases structural hit points while reducing agility and cargo capacity.$0.95 -
-
Remote Sensor Booster II - 20 units
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.$1.75 -
Republic Fleet 10MN Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.$1.95 -
Republic Fleet 1400mm Howitzer Artillery
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.$4.95