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Faction Modules

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  1. Pulse Activated Nexus Invulnerability Core (ORE Superweapon)

    Pulse Activated Nexus Invulnerability Core (ORE Superweapon)

    Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time. Due to the immense stresses involved in the sustained shield pulse, the Rorqual must have an active target lock on an ore or ice asteroid when activating this module. This module burns out completely after a single activation and will need to be repaired to be used in the future. The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals. Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution.
    $2.75
  2. Purloined Sansha Data Analyzer

    Purloined Sansha Data Analyzer

    CONCORD has acquired untold numbers of these devices from destroyed Sansha vessels during recent raids. The modules have the appearance of standard data analyzers, but when connected to the systems of a suitably modified ship, they exhibit significantly enhanced capabilities. Official DED reports on the devices' internal workings cite "inconclusive results", but CONCORD has nevertheless opted to distribute these modules to capsuleers in the hope that they might be useful in the fight against Kuvakei's minions.
    $0.95
  3. Quad 3500mm Siege Artillery I

    Quad 3500mm Siege Artillery I

    One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
    $1.95
  4. Quad 3500mm Siege Artillery II

    Quad 3500mm Siege Artillery II

    One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
    $6.75
  5. Quad 800mm Repeating Cannon I

    Quad 800mm Repeating Cannon I

    Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
    $1.95
  6. Quad 800mm Repeating Cannon II

    Quad 800mm Repeating Cannon II

    Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
    $6.95
  7. Quad Light Beam Laser II - 5 units

    Quad Light Beam Laser II - 5 units

    Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
    $0.95
  8. Quad Mega Pulse Laser I

    Quad Mega Pulse Laser I

    Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    $1.95
  9. Quad Mega Pulse Laser II

    Quad Mega Pulse Laser II

    Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.
    $6.75
  10. Radar ECM II (jammer) - 10 units

    Radar ECM II (jammer) - 10 units

    Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.
    $0.95
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